You should be able to define or explain the following terms:
- data structure
- algorithm
- scope of a variable
- copy by value
- class
- instance of a class
- function call stack
- the heap
- inheritance
- base class, derived class, superclass, subclass
- polymorphism
You should be familiar with all aspects of basic C++ programs,
such as those you created for labs 01 and 02. This includes:
- how to compile and execute C++ programs
- the int, float, char, bool, and string data types
- variables, assignment with =, arithmetic and boolean expressions,
- if / else if / else statements, while loops, for loops
- variables, including their declaration, definition, and use
- functions, including their declaration, definition, and use
- arrays
- basic uses of cout and cin
- #include and using namespace std;
- void and its use
- pointers
- dynamic memory management with new and delete
- classes, including their declaration and implementation as well as the use
of public, private, and protected data members and functions
- base and derived classes
- static_cast<TYPE>(VALUE)
- make (but not the details of Makefiles)
- dot notation and arrow notation
- #ifndef, #define, #endif and their purpose
- tracing a program using a memory diagram (heap and stack)
Practice problems
- Write a C++ program that prompts the user for an integer n
and then prints a single output integer, the sum of the integers from 1
to n.
- Write a boolean function isPrimaryColor that takes a string as an
argument and returns true if the string is "red", "yellow", or "blue", and
returns false otherwise. Then write a program that prompts
the user for a color and uses isPrimaryColor to determine if
their color is primary.
- Draw a memory diagram for
cs35/inclass/w02/inheritance/testPerson.cc as it executes.
Include the stack and the heap.
- Write a Shape class with the following features:
- private color (a string) data member.
- a constructor which takes in a color and initializes
the color of the Shape.
- appropriate public getColor(), setColor()
and print() accessor functions. print() should
output the color of the object, e.g. "Shape with color black."
Then write a Rectangle subclass of Shape with the following
features:
- a private length and width (both int) data members
- a constructor which takes a color, length, and width, which
it uses to initialize the type, name, and weight of the Shape
- accessor functions: getArea() and print(). print should output the area and color of the Rectangle, e.g. "Rectangle with area 20. Shape with color black."
Finally, write a main() function that declares a pointer p
to a Shape, creates a single Rectangle on the heap and saves the pointer to that Shape as p, and then prints the
Shape and releases its memory.