In Class: Week 7 Tuesday:
Top-Down Design Example
If you have not already done so, run update21:
$ update21
$ cd ~/cs21/class/week07
Topics
- String methods
- Converting strings to lists
- Converting lists to strings
- String formatting
- Top-down design
String formatting
Open up format.py. We will discuss techniques for formatting strings
precisely when handling floats, integers, and string values using templates.
Top Down Design
Top Down Design is a problem solving technique where:
- Start with General Description of Problem
- Break it into several high-level steps
- Iteratively break the steps into smaller steps until you
have steps that are easy to solve
Top-down design is a lot like creating a paper outline for a large paper
where you
start with the main sections, and iteratively refine each part with
more and more detail until you are ready to start writing the paper.
When you use top-down design, your resulting program's structure
should closely match that of the steps: the main function should have
calls to a few high-level functions, usually one for each high-level step;
high-level functions have calls to functions that implement sub-steps of the
high-level step; and so on.
Program functions also come from recognizing part of the code (or
recongizing steps in the algorithm) where that
are similar to other parts and generalizing that functionality into
a function.
Iterative Refinement
When writing a large program, programmers use Iterative Refinement:
do some top-down design, write function stubs for this part of code and maybe
some implementation, then test. Iteratively, add more functions, and
perhaps refine some of the steps using Top-Down design, and test, and so on.
The idea is to write some code, test it, then write a little more code,
and test it before writing even more. Usually, I write a function, then
test it, write another function, test it, ... This way if I'm careful
about testing, I know that if there is a bug in my program it is with
the new code I've just added.
Function Prototyping
We often use prototyping to just put in function stubs
so we can test the whole program's flow of control without having to have
a full implementation. For example, here is a stub for a function to
compute square root (it doesn't actually do anything but print out
a message with the parameter value and return some bogus value, but
I can call it from other parts of my program):
def squareRoot(num):
"""
This function computes the square root of a number.
num: the number
returns: the square root of num
"""
print "inside squareRoot num is", num
# TODO: implement this function
return 1 # a bogus return value, but it let's me run the program
# and make calls to this function stub to "see" program flow
Let's try it out...
We are going to walkthrough the process of designing a computer game to
play Black Jack. Follow along and work with a partner or two using
your worksheets.
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