CS21: Using the Graphics Library

To use the graphics library, first import it at the top of your program:
	from graphics import *
Next create a new graphics window object, and then create gui objects to draw into this window:
	 win = GraphWin("My GUI Program", 500, 500)   # creates new GraphWin object, 500x500 pixels in size
	 win.setBackground("blue")               #  set the background color to blue

	 circ = Circle(Point(50,50), 20) # creates a new Circle object centered at 50,50 with a radius of 20 pixels
	 circ.setFill("red")             # invoke the setFill method of the Circle object refered to by circ 
	 circ.draw(win)                  # draw the circ object to the GraphWin win

You can see all the the classes in the graphics library and each classes set of method functions by running help(graphics) in interactive mode in python:
$ python
>>> import graphics
>>> help(graphics)
To see the full set of colors available to you:
$ python
>>> from colorPicker import *
>>> colorPicker()
# then click on a color and its name will show up in the python interpreter

There is a lot to sort through in the graphics library help documentation, so to simplify things a bit, here is some information about the GraphWin object and some of the Graphics objects you may want to use (section 5.8 of the Zelle text also contains a more complete reference for the classes in the graphics library):

class GraphWin
--------------

        GraphWin(title, width, height)

        close()
        flush()  # update drawing to graphics window

        getHeight()
        getWidth()

        getMouse() # wait for mouse click and return Point obj representing click location

        setBackground(color)   # color could be something like "red"

        # Sets the coordinate system of the window so that the lower
        # left corner is at (xll, yll) and the upper right corner is
        # at (xur, yur)
        setCoords(xll, yll, xur, yur)   


class Point
------------

     Point(x, y)

     clone()    # create a new Point object that is an exact copy of this one
     getX()     # the int value of the Point's x-coordinate
     getY()     # the int value of the Point's y-coordinate

     ----------------------- Methods commone to all Graphics Object classes:

     draw(graphwin):    # Draw the object in graphwin, which should be a 
                        # GraphWin object.  A GraphicsObject may only be drawn 
                        # into one window. 
     move(dx, dy):      # move object dx units in x and dy units in y direction
     setFill(color):    # Set interior color to color
     setOutline(color): # Set outline color to color
     setWidth(width):   # Set line weight to width
     undraw():          # Undraw the object (i.e. hide it). 


class Line
----------

     Line(p1, p2)   # p1 and p2 are the end Points of the line

     clone()
     setArrow(option)   
     getCenter()    # returns a Point object corresponding to the Line's center
     getP1()        # get one end-point Point object
     getP2()        # get the other Point object

     draw(graphwin)
     move(dx, dy)   # move the Line dx pixels on the x-axis and dy on the y-axis
     setFill(color)
     setOutline(color)
     setWidth(width) 

class Rectangle
---------------

     Rectangle( p1, p2)  # p1 and p2 are points for upper left lower rt

     clone()
     getCenter()  # returns a Point object corresponding to the center
     getP1()      # returns the upper left corner Point
     getP2()      # returns the lower right corner Point

     draw(graphwin)
     move(dx, dy)	   # move the Rectangle dx pixels on x-axis, dy on y-axis
     setFill(color)
     setOutline(color)
     setWidth(width)   # set the width, in pixels of the outline
     undraw()


class Circle
----------
     Circle(p1, radius)       # p1 is a Point at the center of the circle, radius is an int

     clone()
     getCenter()    # returns the Point object describing the Circle's center
     getRadius()    # returns the int value of the Circle's radius
     getP1()    # returns a clone of the corresponding corner of the
     getP2()	  # circle's bounding box (opposite corners of bounding square)

     draw(graphwin)
     move(dx, dy)   # distance in x and y axis to move the circle
     setFill(color)   
     setOutline(color)
     setWidth(width)  # the width of the circle's outline
     undraw()


class Oval
----------
     Oval(p1, p2)    # p1 and p2 are Points of opposite corners of bounding rectangle 

     clone()
     getCenter()
     getP1()
     getP2()

     draw(graphwin)
     move(dx, dy)
     setFill(color)
     setOutline(color)
     setWidth(width)

class Polygon
-------------

     Polygon()
        # ex. triangle: Polygon ([Point(10,20), Point(30,40), Point(10,60)])

     getPoints()  # return a list of Points in the polygon
     clone()

     draw(graphwin)
     move(dx, dy)
     setFill(color)
     setOutline(color)
     setWidth(width)
     undraw()


class Text
----------
     Text(p, text)  # p is center point and text is string
    
     clone()
     getText()
     setText(text)
     setTextColor(color)
     setFace(family)     # set font face, ex. "arial" "courier"
     setSize(size)       # set font size (5-36 are legal)    
     setStyle(style)     # set font style  ex.  "bold" "italic"

     draw(graphwin)
     move(dx, dy)
     setFill(color)
     setOutline(color)
     setWidth(width)
     undraw()


class Entry: GUI object into which user can type text
------------

     Entry(pt, width)     # pt is anchor Point (center) width is an int

     getAnchor()          # returns the center Point
     getText()            # returns the current text
     setText(string)      # sets the text to string
     setSize(point)       # sets the found size (5-36 are legal)
     setStyle(style)      # sets the font style
     setTextColor(color)  # sets the text color

     draw(graphwin)
     move(dx, dy)
     setFill(color)
     setOutline(color)
     setWidth(width)
     undraw()