Flight Simulation of Flocking Geese Using Particle Set Animation
Cathryn J Polinsky '99
Reynold's behavioral model
Craig Reynolds introduces a modified particle systems technique to model flocking*. Like the particles in Reeves' particle system, individual members of flocks act individually and react only according to their own perception of the world. The aggregate result of their actions produce organized flocking behaviors that seems remarkably coordinated.
Although the basic priniciples of particle set animation are the same, there are some slight differences between animal behavioral systems and other particle set animations.
- Geometric objects
- Behavior is more complex.
- Fixed number of animal objects.
- Dependancy on external states
* The term flock is used by Reynolds as a generic term for a group of animals that possess polarized, aggregate motion.
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