Flight Simulation of Flocking Geese Using Particle Set Animation
Cathryn J Polinsky '99
Goids Project structures
The program is broken into 6 main parts:
1) Idle function
a. Swap leader if tired
b. Find the goose that you need to follow
c. Make sure you are to the outside of goose in front of you
d. Catchup if you're following behind
2) Draw function
3) Init function
4) Display function
5) Reshape function
6) Keyboard fuction
| prev | outline | next |