Flight Simulation of Flocking Geese Using Particle Set Animation

Cathryn J Polinsky '99

Abstract

Using a modified techique of particle systems, one can simulate the flocking, herding or schooling behavior of animal agregation. Instead of modelling the group and defining specific paths for each animal, this technique uses a bottoms up approach to develop animal agregation. Each animal is treated like a particle object with its own set of rules. This project is going to look at this technique to develop a filght simulation of geese flocks.

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