gdb and valgrind
gcc
, to compile your C code.
Compile your code with warnings turned on (-Wall
turns on
all warnings). And don't ignore warnings as you compile your code; warnings
usually indicate a lurking problem that can lead to real problems later.
As you develop your code, you should compile with -g
too; this
will add information to the executable file that is used by gdb and valgrind.
It is a good idea to create a Makefile and use make to build your project code.
Here is some more information
about make.
For more information about gcc make see the GNU manuals or run info (the man pages for gcc and make are not very complete).
If you get undefined errors during compilation, it means either that you have not defined a variable or function, or that the type is undefined (a missing header file), or that the function target cannot be found (a linking error).
#include <foo.h> #include <sys/blah.h>are located in /usr/include/. You can open these files to look for type defintions and function prototypes (/usr/include/foo.h and /usr/include/blah.h). Include files often include other files, so you may have to traverse multiple includes to find the definition you are looking for. Another way to find these, are to compile your pogram with -E, to just run the preprocessor (all the #includes, #defines, etc are expanded):
gcc -E foo.c > outputredirect the result to an ouput file, since it will be huge, then you can open output and see where definitions are coming from.
When you define your own header files, you should include them using this format:
#include "myheaderfile.h"You may need to tell gcc where these are located using the -I option to specify the include path (see the example in the linking section below).
sqrt
function from the math
library, you need to include the math.h header file in your .C file
and you need to explicitly link the math library into your executable:
gcc -g -Wall -o myprog myprog.o -lm ^^^Most libraries are in /usr/lib/. If not, you may need to include the -L option to gcc to tell it where to find your library. If you list files in /usr/lib/, you will see that they have names like libname.so or libname.a. To link in these libraries, use -lname. For example, the math library is in the file /usr/lib/libm.so (and the static version of the library is in /usr/lib/libm.a). To link the math library into your program you include -lm on the gcc command line (as in the example above).
For standard C and C++ library functions, look at the man page for information
on how to link in the library code as part of the gcc command line.
For other library code, including libraries you have written, you need to
tell the linker where the library code is located. To do this use the
-L
command line option followed by the path(s) to library
code. For example, if I have two libraries in
/home/newhall/mylibs/
, one of which is a shared object file named
libmymath.so
and the other an archive file named
libsimple.a
,
then I'd add the following to my makefile to link in my two libraries plus the
standard math library (this is only part of the makefile):
# add the path to my library code; -L tells the linker where to find it LFLAGS += -L /home/newhall/mylibs # list of libraries to link into executable; -l tells the linker which # library to link in to the executable LIBS = -lmymath -lsimple -lm OBJS = myprog.o # path to any header files not in /usr/include or the current directory INCLUDES += -I/home/newhall/include -I../include default: myprog myprog: $(CC) $(CFLAGS) $(LFLAGS) -o myprog $(OBJS) $(LIBS) ${OBJS}: %.o : %.c ${CC} -c ${CFLAGS} ${LFLAGS} ${INCLUDES} ${@:.o=.c}
To list symbols in .so .a .o or an executable files, you can
use nm
or objdump -t
to list the contents
of the symbol table. The output will include all symbols (e.g. functions,
global variables), and will list information about them including if they
are defined or not (defined in a .o means the code for this function or
the declaration of this global variable is in this file, undefined means
it is in some other .o, .a, or .so file).
Executable files that are built using static linking contain
all the library code needed to run. Executable files that are built
using dynamic linking do not contain library code from .so files.
Instead, library code from .so files is dynamically loaded into the
address space of the process at runtime. To list the shared object
dependencies of an executable file (or of a .so file) use ldd
.
ldd will list the name of each shared object file and the full path to
its location. If a program fails at runtime with a linking error, it is
due to the runtime linker not being able to find one or more of
the .so files needed to run the executable.
% ldd a.out linux-gate.so.1 => (0xffffe000) libX11.so.6 => /usr/lib/libX11.so.6 (0xb7e3c000) libm.so.6 => /lib/tls/libm.so.6 (0xb7e05000) libc.so.6 => /lib/tls/libc.so.6 (0xb7cd3000) libXau.so.6 => /usr/lib/libXau.so.6 (0xb7cd0000) libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb7ccb000) libdl.so.2 => /lib/tls/libdl.so.2 (0xb7cc7000) /lib/ld-linux.so.2 (0xb7f2b000)If you get runtime errors like the following:
$ ./a.out a.out: error while loading shared libraries: libmylib.so: cannot open shared object file: No such file or directorythis means that the runtime linker cannot find a .so file (libmylib.so in this example). This most often occurs when you link in shared object files that are not in /usr/lib, but can also occur when the a.out file was built using libraries in /usr/lib that are no longer present when you try to run it (often times this can be fixed by re-compiling, but may require re-installing the missing libraries). To fix the problem when the shared object file is a directory different from /usr/lib, you need to set your LD_LIBRARY_PATH environment variable to include a path to .so files need at runtime. For example, if I put my .so files in a directory named lib in my home directory, I'd set my LD_LIBRARY_PATH enviroment to the following:
# if running bash: export LD_LIBRARY_PATH=/home/newhall/lib:$LD_LIBRARY_PATH # if running tcsh: setenv LD_LIBRARY_PATH /home/newhall/lib:$LD_LIBRARY_PATHSee Building and Linking Libraries in C (or C++) for more information on building and using your own library code.
GDB Guide:
"how to use gdb" information, including information on compiling C
programs for use with gdb, running gdb, commonly used commands,
example sessions, gdb and make, ddd, keyboard shortcuts, and links to
gdb references.
Some sample programs that you can copy and try out with gdb are available here:
/home/newhall/public/gdb_examples/
Some sample programs that you can copy and try out with
valgrind are available here:
/home/newhall/public/valgrind_examples/
Valgrind Guide: "how to use valgrind" information with a sample valgrind session and links to valgrind references.