Lab 1 Partners:
This lab will be done with your
lab 1 partner
Here is some documentation that I give to CS31 students about
working with partners. It is a brief guide for good practices, and my
expectations for how CS students should be working together on labs.
Lab 1 Goals:
- Refresher on pthread programming and thread synchronization
- Refresher on C programming, using libraries, and C programming tools
- 2D arrays and file I/O in C
- pointers, dynamic memory allocation, and pass by reference
- debugging threaded programs (gdb and valgrind)
- using getops library
- Designing and running experiments for scalability analysis.
- Evaluating experimental results.
- Writing a report describing your experimental design and results.
Contents:
Lab 1 Overview
The main focus of this lab is on designing and running experiments
to evaluate scalability of a multi-threaded discrete event simulator.
You will begin by making some minor modifications to your pthreads
GOL program from CS31, and then evaluate its scalability.
The coding part:
You and your partner will start with one of your solutions to the
CS31 pthreads GOL lab.
And also see the CS31 sequential GOL lab for
input file format and GOL rules. It is possible that
your pthreads gol lab may have had slightly different specifications than
this one from Fall'17, which is fine for your starting point for this lab.
If you used the ParaVisi gui animation in your lab, you will not need that feature
in this lab.
At a minimum you will change your CS31 code in the following ways
(more details here):
- Use different command line options and use the getops library to
parse command line options.
- Covert your torus GOL world to a 2D GOL world. This means that
edge and corner cells will have fewer neighbors than middle cells.
- Fix any bugs and inefficiencies with your CS31 solution, and
fix any problems with poor modular design, with missing error
handling, and with missing comments.
The main part of this lab consists of:
- Developing hypotheses about the scalability pthreads GOL
- Designing experiments to test your hypotheses about scalability.
- Running initial experiments and analyzing the results to see
if you need to re-design your experiments.
- Collecting and evaluating experimental results.
- Presenting your experimental study in a written report.
Lab 1 Starting Point Repo
- Both you and your partner should:
- Create a cs87/labs subdirectory on the CS system:
mkdir cs87
mkdir cs87/labs
cd cs87/labs
- Get your Lab01 ssh-URL from the GitHub server for our class:
cs87-s20
- On the CS system, cd into your cs87/labs subdirectory
- Clone a local copy of your shared repo in your private
cs87/labs subdirectory:
git clone [your_Lab01_URL]
Then cd into your Lab01-you-partner subdirectory.
If all was successful, you should see the following files when you run ls:
Makefile report.tex run.sh testedges.txt
If this didn't work, or for more detailed instructions on git see:
the Using Git page (follow the instructions for repos on Swarthmore's GitHub Enterprise server).
- Next, decide whose pthread GOL program you want to
use as a starting point. Read over the pthread code requirements for this lab (particularly (4)), run your solutions,
look at the code, run in valgrind, and then together decide whose
solution you will use as your starting point. Leave a top-level comment
in .c and .h file(s) indicating the authors of your starting point code.
Whichever one you are starting with (or if you want to start from
scratch together that is fine too), copy the over pthreads gol.c
(and any other .h or .c files) into your cs87 Lab01 repo to use
as the starting point for this lab. Make sure the copied version compiles
and runs (and fix the Makefile if not), then add these files you copied
over to your git repo, commit, and push:
git add gol.c
git add Makefile
git add mytestfile.txt
...
git commit
git push
Your partner should now be able to do git pull to grab what
you pushed to your shared repo.
You may also want to add to your repo config files that you may have
from CS31 for initializing a GOL board (you can easily create new ones too,
and you will want to create new ones for large scale experiments).
Pthread GOL Program Requirements
Your pthreads GOL solution should meet the requirements of the
CS31 pthreads GOL lab assignment, with the following changes:
- Turn your torus world into a 2D world. In the 2D version of GOL,
edge cells only have 5 neighbors and corner cells have only have 3.
For example, the x's mark the set of neighbors for the three grid
cells indicated with a 1 in this world (note: 3, 5 or 8 neighbors):
1 x 0 0 0 0 0 0 0
x x 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 x x x 0 0 0 0
0 0 x 1 x 0 0 0 0
0 0 x x x 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 x x x 0 0 0
0 0 0 x 1 x 0 0 0
You can test correctness with the testedges.txt file (patterns on
edges should not wrap around the world across iterations).
- Your code should compile with the -Werror=vla gcc flag,
like in these examples (don't remove this from your Makefile):
# compile with -g for testing and debugging:
gcc -g -Wall -Werror=vla -o gol gol.c -lpthread
# with optimizations on -02, -g off for experiments:
gcc -O2 -Wall -Werror=vla -o gol gol.c -lpthread
If it doesn't, it means you have one or more functions in your program
that use run-time variable sized array allocation on the stack.
This is bad. Instead, space should be dynamically allocated on the
heap (via malloc) and then passed into functions that need to use it.
You should fix this.
- Support the following command line options, using this syntax
( options in [ ] are optional), and use the getops library
to define command line options and parse argv command lines:
./gol -t t { -n n -m m -k k [-s] | -f infile} [-x] [-c]
-t t: number of threads
-n n: number of rows in the game board
-m m: number of columns in the game board
-k k: number of iterations
-s: initialize to oscillator pattern (default is random)
-f infile: read in board config info from an input file
-x: disable ascii animation (printing out board every iteration)
(default is to run with animation/printing)
-c: do column partitioning (default is row portioning)
-h: print out this help message
This syntax for command line arguments supports command line arguments in any order and optional command line arguments. You will use
getopt to parse command line arguments (more details below).
The example getopt code uses a C switch statement. If you are not familiar
with switch statments, see Chapter 2.9.1 switch statements in Dive Into Systems textbook.
NOTE: if your CS31 pthreads gol also included a run mode with
a ParaVisi gui animation, you DO NOT need to support this run mode
for this assignment. If you choose to leave it in, then you should add
another command line option to enable this run mode (-g).
Otherwise, remove the Paravisi gui code paths from your gol.c
file. I suggest making this change before the others, and compile
and test out your gol with the CS31 command line options, then commit
these changes before doing the others.
- Review your CS31 solution and fix any
bugs (including running through valgrind), and fix any inefficiencies
in its parallelization. Your solution should only malloc up space
once for the shared game board(s), and malloc up this space before
any pthreads are created. All functions that need to access the
board(s) should be passed the board(s) as parameters. There should
be no mallocs in the function(s) that solves a single iteration of GOL.
Make sure that no calls to usleep are made when the program is
run without printing out the game board at each iteration.
And make sure it is implemented using good modular design and is well
commented. Fix it if not.
Command Line Options
The command line options specify how to initialize the game and how
to run the simulation.
There are two ways to run gol and initialize the game board:
- The -f command line option means that the GOL problem size
and initial state are read in from a file:
./gol -t 16 -f infile # init to values read in from the file "infile"
- or the -n -m -k [-s] command line options are used to
specifying the dimensions, number of iterations, and the starting point
world initial configuration:
./gol -t 4 -n 20 -m 30 -k 100 -s # init a 20x30 board to oscillator pattern
./gol -t 4 -n 20 -m 30 -k 100 # init a 20x30 board to random pattern
# about 25% of randomly selected cells
# to 1 works okay, but you decide
# use column-portioning across threads
These two modes are independent---you cannot have a command line
with both the -f and -m options.
The -t option is required and works with both initialization
modes.
The -x and -c options are optional and work
with either initialization mode.
The -x option is necessary when running timed experiments.
If the -f option is NOT used, then the board is initialized to
one of two patterns:
- The -s option specifies that the board should initialize
a single oscillator pattern in (or close to) the center of the board. The
oscillator pattern is 3 live cells in a row, either vertically or horizontally.
- If -s isn't specified, then the board should be initialized to
some random pattern. To generate random numbers in C use the rand
function. You will also likely want to seed the random number generator
by calling srand and passing it the current time value.
Here is some example of how to call srand and rand:
#include<stdlib.h>
#include<time.h>
srand(time(NULL)); // call once in your program to seed rand num generator
int val = rand(); // returns the next random number between 0 and RAND_MAX
Use the random value in some function to decide if a cell is 1 or 0.
The mod operator in C is % (e.g. 10 % 3 is 1)
Be careful in your random init function to make sure you are not
setting too large a proportion of the world's cell to live...all
cells may die after a few iterations if the world is too overpopulated.
Here are some example command lines:
# initialize 20x30 board to an oscillator pattern, run with 8 threads
# print out board to stdout after each iteration:
./gol -t 8 -n 20 -m 30 -k 100 -s
# initialize program from data read in from "infile", run with 16 threads,
# column partition, do not print any output to stdout for this run
./gol -t 16 -f infile -c -x
# run with 4 threads, init board from file, row partition, do not print to stdout
./gol -t 4 -f infile -x
Your program should handle badly formed command lines
(e.g. print out an error message and exit instead of
using incompatible or incomplete command line options).
File Format
The input file format is identical to that of the
sequential (and pthreads) GOL labs from CS31:
GOL file format.
Additional Code Requirements
In addition to the requirements listed above, your GOL solution should:
- Have timing code in your solution around the GOL main
computation (don't include grid initialization or outputting the
result to a file). Use gettimeofday.
- Calls your program makes to usleep and
system("clear") to implement animation of the game board
should only be made when the program is run in board printing mode;
runs with the -x command line option should not trigger
any calls to usleep).
- Use perror to report errors from system calls
- Detect and handle all errors. Your program can call exit(1) if the
error is unrecoverable (after printing out an error message of course)
This means that any time you call a function that returns a value,
there should be a check for error return values and they should be
handled: do not just assume that every function call and every system
call is always successful.
- Your solution should be correct, robust, and free of valgrind errors
- You code should be well-commented code and use good modular design.
See my
C documentation for C references and a C code style guide.
Scalability Analysis Study, and Experiments
You will design and run experiments that will answer questions about
the scalability of your solution.
Design experiments that answer questions about scalability in different
ways. Some parameters to consider varying in your experiments:
- The grid sizes. Try different powers of two
(64, 128, 256, 512, 1024, 2048, ...)
You do not have to try every power of two between your min and max
sizes, but run a several intermediate sizes between your smallest-sized and largest-sized boards.
- The number of threads. Again, increase by powers of two:
(1, 2, 4, 8, 16, 32, ...), and again you do not need to include
every power of two between your min and max.
- The number of iterations (try a couple different values that show
differences across runs). You should run each gol experiment for
at many iterations, so that there is some synchronization
in runs and you can see synchronization effects on scalability.
When you experiment with the scalability of board sizes, and are scaling
up to very large sizes, you may want to reduce the number of total gol
iterations to something relatively small so that the really large board
size runs don't take forever. However, you should still have
several iterations per run in this case.
- Compare row-wise vs. column-wise board partitioning.
When running scalability studies you need to make sure that you
have problem sizes that are large enough to result in fairly long run
times for at least some numbers of threads. For example, if the
single threaded run takes 1.3 seconds and the 16 threaded run takes
1.2, it is pretty difficult to draw any conclusions about scalability
by comparing these two small runtimes. Instead, you want some runs that
take many seconds to many minutes.
Running Experiments and Machines
As you run experiments, make sure you are doing so in a way that doesn't
interfere with others (see the Hints and Resources section below for some
tips about how to ensure this). Also, remember to remove all output
statements from the code you time (run without printing the board or
anything else).
You should run multiple runs of each experiment. For example, don't
just do a single timed run of 16 threads for 512x512 and 10 iterations,
but run this same experiment multiple times (5 or 10 times each).
The purpose of multiple runs is to determine how consistent your times
are (look at the standard deviation across runs), and to also
see if you have some odd outliers (which may indicate that something
else was running on the computer that interfered with a run, and that
you should discard this result).
Be careful to control experimental runs as much as possible. If other
people are using the machine you using to run experiments, their use
can interfere with your results. Here are some resources to see what
is going on on machines:
- who to see who else is on a machine you are running on, and
try another machine if you are not alone.
- top to see the system load on the machine.
- top -H to see individual threads running on the machine
(you can see your 4, 8, 16, etc running).
Also, make sure that the grid sizes are not too large to fit in RAM.
I don't think this really will be a problem, but double check your
a run with your largest sizes before running experiments to see if
the system is swapping. To do this as you run, in another window run:
watch -n 1 cat /proc/swaps
Filename Type Size Used Priority
/dev/sda2 partition 2072344 0 -1
If you notice the
Used value going above 0, your grid sizes
are too big to fit into RAM (or there are too many other memory intensive
applications running on this machine), and you need to find an idle
machine.
Machines for Experiments
You
should use CS lab machines as develop your set of experiments, any
lab machines are fine to use. However, please avoid running intensive
experiments on
CS lab machines in 240, 256 or Clothier during times when classes
are scheduled in those room.
In addition, we have a few machines in the server
room that are only for cs87 students. Use these for both your
initial experiments, and some final experiements Each of
these machines have 8 or 12 cores, you should share them all for
testing, but I've assigned you each a "first choice" machine for
your testing and experiment development to distribute the load.
If a machine is down email `local-staff`, and again, you should
all share these machines (the 12 node one in particular may be
one that other teams will want to try out).
cardamom 8 : Gus and Ford
crabby 8 : Christina and Lamia
cucumber 8 : Keon and Jonathan
elderberry 8 : Ayaka and Minh
hyssop 8 : Rich and Brendan
mint 8 : Haochen and Danielle
parsley 8 : Kevin and Zach
stew 8 : Kat and Kyra
zucchini 12 : Sam and Mickey
For at least some, and possibly all, of your final experiment runs
use chervil.
You may use chervil to develop and test your set of experiments too,
but please be mindful that all groups need some alone time on this
machine for final experiment runs. I will likely set up a google signup
sheet next week to reserve times to run your experiements alone on chervil.
chervil: is a physical 16 core, and 32 hyper-threaded "core", machine
that only CS87 students have access to.
This machine will provide an isolated platform for final experiment runs.
Each group will need to take turns on this machine for running their final
set of experiments, so as not to interfere with each other's results.
I'll add a google sign-up sheet for you to reserve some runtimes on chervil
over the next week.
For running on lab machines, take a look at the
Lab Machine specs
page contains information about most of the CS lab machines, including
the number of CPUs (click on the processors link). We have machines with 6-12
cores, and you have access to chervil with 16 physical cores and 32
hyper-threaded cores. Trying some experiements on machines with different
numbers of cores.
As much as possible, it is good to run all of one set of your experiments
on the same machine, or at least on identical machines. However, it
may be intersting to see a few runs of the same problem size on machines
with different numbers of cores.
Finally, be aware of other groups wanting to run experiments on the
8 and 12 node machines reserved for our class and on chervil.
So, please don't run experiments on a machine
for hours and hours or days and days. And, logout when you are not
using a machine to run experiments. You can run who to see
if someone is logged in, and run run top -H or htop to
help you guess/see if a machine is currently used,
before deciding it is okay for you to use to run super intensive
experiments. And please log out of CS lab machines when you are done using
them so that it is easier for others to tell if the machine really is
being used or someone just didn't logout and left atom and web browsers
running (this is the normal state in which you will find most CS lab machines,
and it is often difficult to tell if someone is actually using the machine when
you ssh into one...just check by running who and top, and guess as best
you can). And remember, for the machines reserved for 87, someone may be
logged out but running a lot of experiements in screen, so make
sure to run top for a minute or so to be certain it is not in use.
Written Report Requirements
Write a 3-4 page report (3 is min, 4 is max)
that describes the results of your experimentation.
You must use the latex
and the report.tex template included in your Lab 1 repo.
- report.tex contains some commented-out examples of latex formatting
for figures, tables, lists, etc. Uncomment to try out.
- make report will compile report.pdf, make clean to clean up all pdflatex generated files.
- report.tex is a simplified version of my report template that has
latex examples with some more features (here
~newhall/public/latex_examples/report ).
- see my latex links below for help with latex.
Report Requirements
Your report should include the following sections:
- Introduction: a brief introduction to what this report is about
- A description of the experiments you ran. For each
experiment presented:
- What is the hypothesis the experiment is designed to test?
- What was the experiment?
- Why does this experiment test this hypothesis?
- What did you vary, what machine(s) did you run on, how many
runs of each experiment.
- Also, briefly describe what you thought the expected outcome would be
and why? It is fine if your expected outcome was different than what
your experimental results show.
- Experimental results: present your results AND describe what they show.
You can use tables or graphs to present the data. Choose quality over
quantity in the data you present. A couple graphs and/or tables with
data that
show scalability results in terms of number of threads and problem size
is fine. It is also okay to present and discuss negative results..."we
thought the X experiment would be better because...,but as shown in table 2, the Y experiment performed better. This is (or we think that this is)
because ...".
There is, however, a difference between negative results
(well designed experiments that produce unexpected results) and bad
results (results from poorly designed experiments).
Also, here is a nice description of
strong and weak scalability. You do not need to present
your result data in terms of strong and weak scalability functions. Speed-up
(Sequential Time/Parallel Time), or even average run times (with stddev),
over different axes of change may be more useful for this assignment.
However, it may be useful to know the difference between these to when
presenting or discussing some of your results in your report.
- Conclusions: what did you learn from your experiments? what do
they say about the scalability of your solution? did they
match your expectations? if not, do you have an idea of why not?
Useful Utilities
For the pthread GOL implementation:
- The CS31 pthreads GOL lab and the CS31 sequential GOL lab assignment have hints and resource for implementing the GOL and pthreads GOL programs.
- The man pages for pthread functions are very helpful. In
addition I have links to pthreads documentations and tutorials
- A guide for using gdb to debug pthread programs
- getopt command line parsing.
I also have an example program using getopts that you can copy over
and try out:
cp -r ~newhall/public/getopts_example/* .
- Chapter 2 of Dive into Systems covers C programming, structs, pointers, pass-by-pointer parameters, switch statment, dynamic memory allocation, etc.
- man pages
for C library functions and system calls, and be careful about who is
responsible for allocating and freeing memory space passed to
(and returned by) these routines.
- rand and srand: C library random number generator
and seeding function (pass srand time(NULL) to seed with current
time).
- Some C programming references.
- valgrind and gdb guides.
- atoi converts a string to an integer. For example,
int x = atoi("1234"), assigns x the int value 1234.
See the man page for more info and similar functions:
(man 3 atoi)
- use perror to print out error messages from failed
system calls:
FILE *in;
in = fopen(input_file, "r");
if(in == NULL) {
perror("fopen failed. Exiting\n");
exit(1);
}
- gettimeofday: to add timing code around jut the GOL game playing part of your code (you should already have this in your CS31 starting point, see the CS31 GOL assignment page for more details if not)
- File I/O in C (you should not need to modify the file I/O part from your CS31 solution)
- make and writing Makefiles
For Running Experiments and Writing the Report:
- See the Machines for Experiments section above
for information about choosing machines and running on chervil.
- See my Tools for examining system and runtime state for some
tools you can use to determine the
- time ./a.out: show the total runtime, and user and system
times associated with executing a.out.
- You can write and use shell scripts for running a set of experiments.
With your repo is one example of a bash script for running a set of
experiments that you can use as a starting point for different run scripts
to run sets of your experiments. Here is another
example.
To run a bash script file, first make sure the script file is executable:
ls -l # lists file permissions (rwx) x: means execute is set
You can set execute permission on a file using chmod:
chomd 700 testrun.sh # sets rwx permission for file owner
Then run the script at the unix prompt:
./testrun.sh
It is often useful to redirect the output from these runs to a file.
For, example to redirect stdout and stderr to a file named "resultfile":
./testrun.sh &> resultfile
Or to run your bash script inside script to capture its output
to a file.
See bash shell programing links for more information.
- See my
Tools for running experiments and collecting performance measurements.
screen, script, and bash scripts may be particularly useful.
To avoid losing test results, I suggest either redirecting test output
to a file, or running experiments in script, which will save all terminal
output in a file (the default name is typescript). Just run
script outfile, start your experiments on the command line, and
then run exit to exit out of script. All the terminal output
will be saved in a file named outfile. You can clean up the output file a bit
by running dos2unix on it:
$ script results
Script started, file is results
% ./run
...
% exit
Script done, file is results
$ dos2unix -f results
$ dos2unix -f results
screen is useful for running a long set of experiments:
you can run scripts from within a screen session late at night,
wake up the next morning re-attach to the screen session and see the results.
- latex links. latex is Unix's document writing software. You do not have to
use latex for writing your report, but it has very good support for some things
that are common in scientific writing such as representing mathematical
expressions, so you may want to give it a try. I have some example latex
documents that you can grab to use as a starting point
in ~newhall/public/latex_examples/.
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