git@github.swarthmore.edu:cs35-s23/lab07-<your-teamname>
Due Wednesday, March 29th at 11:59pm.
For this lab, you will implement the binary search tree (BST) data structure. You will use a series of unit tests to confirm that your data structure works correctly. We’re providing you with some unit tests, but you’ll need to write some on your own too. (You may additionally use the provided word-counting program to evaluate your BST.) Finally you will complete some written work to test your understanding of balanced BSTs and heaps.
As usual, you can select your partner using Teammaker.
The URL for your repository will be
git@github.swarthmore.edu:cs35-s23/lab07-<your-teamname>
Your starting code can be found in the appropriate repository for your team. The following is a description of the repository’s initial comments; bolded files are those which you must change in completing the lab.
adts/
: As with your last lab, the ADT interface declarations are stored here.
helpers.h
/helpers-inl.h
: A file for a helper routine.
linkedBST.h
/linkedBST-private-inl.h
/linkedBST-inl.h
: The BST class you will be implementing.
linkedBSTNode.h
/linkedBSTNode-inl.h
: A simple node class to use in your BST implementation.
main.cpp
: A small example of the use of a BST. This program counts the number of occurrences of each word in a text file. It then prints the results using a traversal of the tree.
tests.cpp
: The unit testing program you will use to confirm that your BST is correct.
manualTests.cpp
: A sandbox test program for you to use while you develop your program.
Most of the work of this lab is implementing the binary search tree. Your implementation is spread across two files: linkedBST-inl.h
(which contains the implementation of the LinkedBST
class’s methods) and linkedBST-private-inl.h
(which contains private helper functions for those methods to use). The LinkedBST
class is a template class with two templated type names: K
(the type of the keys in the BST) and V
(the type of the values). The LinkedBST
class itself tracks only two pieces of data:
size
, which contains the number of nodes in the BST
root
, which contains the LinkedBSTNode
representing the root node of the BST
A single node stores information about its key, its value, and its left and right children. If a node does not have a child, then the corresponding pointer variable will be set to nullptr
.
Many of the methods in the binary search tree are natural to implement recursively. For this reason, you will write a collection of recursive helper functions for your LinkedBST
methods to call. For instance, the height of a node is equal to one more than the largest of the heights of its two children. Many of the public methods of LinkedBST
will be single-line calls to the private recursive functions to begin the operation at the BST’s root node.
The LinkedBST
class must provide implementations of traversal methods: methods which allow us to see every piece of data in the tree. A traversal is given by a vector of key-value pairs; we will represent such a pair as a pair
object. A C++ vector
class is described in the next section.
The BST
interface supports four different kinds of traversal:
A pre-order traversal puts the current node first, followed by its left subtree and then its right subtree. For the example here, the pre-order traversal would be the sequence F
, B
, A
, D
, C
, E
, H
, G
, I
.
A post-order traversal instead puts the current node after the left and right subtrees. The post-order traversal of this example is the sequence A
, C
, E
, D
, B
, G
, I
, H
, F
.
An in-order traversal puts the current node between the left and right subtrees. The in-order traversal of this example is the sequence A
, B
, C
, D
, E
, F
, G
, H
, I
. (The fact that this is sorted is not a coincidence!)
A level-order traversal reads the nodes from left to right and top to bottom, the same way we read English text. For this tree, the level-order traversal is F
, B
, H
, A
, D
, G
, I
, C
, E
.
The first three forms of traversal are quite similar and are natural to define recursively. The level-order traversal is somewhat different and requires a breadth-first search approach similar to that which you used in the previous lab.
Wikipedia has some nice pictures of these traversals for reference. Note that your program is adding the elements to a vector rather than "displaying" them as described on that Wikipedia page.
Each of your traversals will return a vector
which is part of C++'s standard template library. The next section describes the vector
class.
vector
STL ClassThe vector<T>
class, found in the vector
library, is the C++ STL implementation of an array list. It is used somewhat differently from our List<T>
interface. Here’s a handy translation guide:
Operation | List code |
vector code |
---|---|---|
Insert at front |
|
no simple equivalent |
Insert at back |
|
|
Determine size |
|
|
Get element by index |
|
|
Set element by index |
no equivalent |
|
Remove from back |
|
|
One other difference is that the pop_back
method is void
; you must retrieve the last element yourself if you want to see that element before it is removed.
The primary reason that we introduce vector
for this lab is because vectors can also be copied just like pair
s. Consider the following code:
List<int>* listPointer1 = new STLList<int>(); // create a pointer to a new List
List<int>* listPointer2 = listPointer1; // copy the pointer
listPointer1->insertLast(4); // add an element
cout << listPointer2->getSize() << endl; // prints 1; they point to the same List
List<int> list1; // create a statically-allocated list
List<int> list2 = list1; // illegal! Lists doesn't know how to copy themselves!
vector<int> vector1; // create a statically-allocated vector
vector1.push_back(4);
vector1.push_back(6);
vector<int> vector2 = vector1; // vectors do know how to copy themselves
cout << vector2.size() << endl; // prints 2 (since both elements were copied)
vector1[0] = 2; // assigns 2 to the first position of vector 1
cout << vector2[0] << endl; // prints 4; vector 2 is a different vector
Some methods of the BST
ADT interface use vector
to prevent you from having to worry about memory management (e.g. delete
) for the values they return.
In addition to implementing the LinkedBST
class and the helper methods, you must also write unit tests. To get you started, some of the tests in tests.cpp
have been completed for you. For each remaining test, a comment containing the string “TODO
” has been provided. You must write one test for each of these comments that tests the appropriate method or function in a non-trivial way. For the recursive functions, you must provide at least one test that utilizes recursion; for BST
methods, you must provide a test that operates on a tree of height greater than one. For example, consider the following test:
TEST(negativeHeight) {
LinkedBST<int,string>* tree = new LinkedBST<int,string>();
CHECK_EQUAL(-1, tree->getHeight());
}
If you were required to write a test for getHeight
, this test would not suffice; it does not trigger recursion within the getHeightInSubtree
helper function. You are welcome to include the above test (or tests like it) in your lab submission, but make sure that each of the functions and methods has at least one non-trivial test.
Please remember that these tests are a development tool as well as a lab requirement. You should write these tests as soon as possible and use them to help you find bugs and verify the correctness of your code. You may even wish to write the tests before you write your implementation just so you can make certain that you know what you expect your code to do. Also note that we have provided you with an implemented checkInvariants
method. Use this liberally throughout your tests to verfiy that the BST is the proper size and satisfies the BST property.
If you use manualTests
to figure out what’s happening in your code, you might also consider copying that code into tests.cpp
once you figure out what you expect from it.
This lab involves writing more code per person than previous labs, so it is useful to plan an approach to your work. Below is a strategy which should organize your efforts; you are not required to proceed in this order, but it might help.
Look over the Dictionary
and BST
interfaces specified in adts/dictionary.h
and adts/BST.h
. Also, look at the methods we’ve already implemented for you
in linkedBST-inl.h
and linkedBST-private-inl.h
.
Compile the code using make
, and run ./tests
. It should report
several failed tests.
In tests.cpp
, add a few additional unit tests for methods that do
not already have unit tests. Run make
again, and rerun ./tests
.
Now, it should report even more failed tests!
In LinkedBST-inl.h
, implement the non-recursive methods:
getSize
, and isEmpty
. Compile and test your code.
You should now pass the emptyTree
test in the tests.cpp
file.
Next work on implementing the recursive methods. Note that most methods within linkedBST-inl.h
will be quite brief, making a call to a recursive helper method within linkendBST-private-inl.h
to do most of the work. Start with insert
, which should call insertInSubtree
. Once you have implemented these two methods successfully, you will pass more of the initial tests provided in the tests.cpp
file.
Now you should be able to get into a nice rhythm:
In linkedBST-inl.h
, implement the public method.
In linkedBST-private-inl.h
, implement the private helper method associated with the public one.
Compile, test, and debug until you’ve successfully passed those tests.
Rinse and repeat!
Debug any memory leaks as described below.
Once you are finished, you should be able to compile and run the word counting program. For your convenience, a few text documents have been provided in the test_data
directory.
For this lab, your program is required to run without memory errors or leaks. You should use valgrind
as you proceed in your testing to track memory errors. When you have a complete first draft of your implementation:
Commit and push what you have (in case something goes wrong).
Run valgrind ./tests
to make sure that the test program does not cause memory errors.
Once memory errors are cleared, you can run valgrind --leak-check=full ./tests
to identify and correct memory leaks.
As usual, you will also be required to observe good coding practices:
Your C++ code must have proper and consistent indentations.
You must have proper and consistent usage of spacing & braces for if
, else
, for
, and while
conditions as well as class definitions and code blocks.
For this part of your assignment, you will give written answers much in the same way as you did in previous labs. Your submission must be in a typeset PDF format.
textree.py
This part of the lab involves drawing trees. This is difficult in LaTeX (and in most diagram software), so we’ve given you a Makefile
rule that will make things much easier. This rule calls the script textree.py
, which has been provided for you. Between this and the provided WrittenLab.tex
, all you need to do is draw some ASCII art trees in text files and your PDF will be built for you.
In the written-trees
directory, there are a series of files named e.g. problem1.1.tree
. The textree.py
script turns these tree files into .tex
code which will draw those trees in the PDF. To complete the written part of the assignment, you just need edit the .tree
files to contain the right trees. The following rules apply in these .tree
files:
Blank lines and lines starting with a #
are a comment (like in Python) and are ignored.
Lines starting with a :
are treated as LaTeX text. You can write your explanation of what’s happening on those lines.
Lines containing only numbers, letters, and spaces are taken to be a binary tree. Each line is a level of the tree.
Lines containing only symbols are ignored. This allows you to include /
and \
symbols if you want to draw your tree in the text file.
For instance, this example diagram is produced by the following .tree
file.
: This is a sample BST.
2
1 3
# This line is a comment.
: I can put slashes into my tree if I want; they don't do anything.
2
/ \
1 3
: Each node decides its parent by the text that is closest to it. For instance,
: the 3 below is the left child of 4 (and not the right child of 1) because the
: 4 is closer to the three. The blank lines are ignored just like lines with
: symbols are.
2
1 4
3
Perform a right rotation on the root of the following tree. Be sure to specify the X, Y, and Z subtrees used in the rotation.
Perform a left rotation on the root of the following tree. Be sure to specify the X, Y, and Z subtrees used in the rotation.
Using the appropriate AVL tree algorithm, insert the value 9 into the following tree. Show the tree before and after rebalancing.
Using the appropriate AVL tree algorithm, remove the value 31 from the following tree. Show the tree before and after rebalancing.
Show the addition of the element 10 to the max-heap below. First, show the addition of 10 to the tree; then, show each bubbling step.
Show the removal of the top element of this max-heap. First, show the swap of the root node; then, show each bubbling step.
Consider the sequence of elements [5,4,2,3,2,8,5]
. Using the representation discussed in class, show the tree to which this sequence corresponds. Then, show the heapification of this tree; that is, show how this tree is transformed into a heap. Demonstrate each bubbling step.
When you are finished, you should have
A completed implementation of LinkedBST
and the helper methods
Appropriate tests for these classes
No memory errors
No memory leaks
Code which conforms to the style requirements
A typeset PDF file containing your answers to the written questions