from graphics import *Here is a short example showing how to create a new graphics window object and then create gui objects to draw into this window:
win = GraphWin("Graphics!!!!!!", 500, 500) # creates new GraphWin object, 500x500 pixels in size win.setBackground("blue") # set the background color to blue cp = Point(50,50) # creates a new Point object at 50,50 circ = Circle(cp, 20) # creates new Circle object centered at point cp with a radius of 20 pixels circ.setFill("red") # invoke the setFill method of the Circle object referred to by circ circ.draw(win) # draw the circ object to the GraphWin win
REFERENCE INFO BELOW
There is a lot to sort through in the graphics library help documentation. To simplify things a bit, below is some information about the GraphWin object and common Graphics objects you may want to use. Section 5.8 of the Zelle text also contains a more complete reference for the classes in the graphics library.
class GraphWin -------------- GraphWin(title, width, height) close() flush() # update drawing to graphics window getHeight() getWidth() getMouse() # wait for mouse click and return Point obj representing click location getKey() # wait for key press and return string representing key pressed (e.g., 'q') checkMouse() # check if mouse was clicked, return None if it was not clicked checkKey() # check if key was pressed, return None if no keys were pressed setBackground(color) # color could be something like "red" # Sets the coordinate system of the window so that the lower # left corner is at (xll, yll) and the upper right corner is # at (xur, yur) setCoords(xll, yll, xur, yur)
Example: mywin = GraphWin("ponies!!", 600, 500) mywin.setBackground("lightblue")
class Point ------------ Point(x, y) clone() # create a new Point object that is an exact copy of this one getX() # the int value of the Point's x-coordinate getY() # the int value of the Point's y-coordinate ----------------------- Methods common to all Graphics Object classes: draw(graphwin): # Draw the object in graphwin, which should be a # GraphWin object. A GraphicsObject may only be drawn # into one window. move(dx, dy): # move object dx units in x and dy units in y direction setFill(color): # Set interior color to color setOutline(color): # Set outline color to color setWidth(width): # Set line weight to width undraw(): # Undraw the object (i.e. hide it).
Example: p1 = Point(300, 450) p1.draw(mywin) x1 = p1.getX() x2 = p1.getY() p2 = p1.clone() p2.move(100,20) p2.draw(mywin)
class Line ---------- Line(p1, p2) # p1 and p2 are the end Points of the line clone() setArrow(option) getCenter() # returns a Point object corresponding to the Line's center getP1() # get one end-point Point object getP2() # get the other Point object draw(graphwin) move(dx, dy) # move the Line dx pixels on the x-axis and dy on the y-axis setFill(color) setOutline(color) setWidth(width)
Example: p1 = Point(0, 250) p2 = Point(600, 250) longline = Line(p1, p2) longline.setWidth(5) longline.draw(mywin)
class Rectangle --------------- Rectangle( p1, p2) # p1 and p2 are points for upper left and lower right clone() getCenter() # returns a Point object corresponding to the center getP1() # returns the upper left corner Point getP2() # returns the lower right corner Point draw(graphwin) move(dx, dy) # move the Rectangle dx pixels on x-axis, dy on y-axis setFill(color) setOutline(color) setWidth(width) # set the width, in pixels of the outline undraw() Example: p1 = Point(100, 100) p2 = Point(200, 200) square = Rectangle(p1, p2) square.draw(mywin) class Circle ---------- Circle(p1, radius) # p1 is a Point at the center of the circle, radius is an int clone() getCenter() # returns the Point object describing the Circle's center getRadius() # returns the int value of the Circle's radius getP1() # returns a clone of the corresponding corner of the getP2() # circle's bounding box (opposite corners of bounding square) draw(graphwin) move(dx, dy) # distance in x and y axis to move the circle setFill(color) setOutline(color) setWidth(width) # the width of the circle's outline undraw()
Example: center = Point(100, 100) radius = 35 sun = Circle(center, radius) sun.setFill("yellow") sun.setOutline("yellow") sun.draw(mywin)
class Oval ---------- Oval(p1, p2) # p1 and p2 are Points of opposite corners of bounding rectangle clone() getCenter() getP1() getP2() draw(graphwin) move(dx, dy) setFill(color) setOutline(color) setWidth(width)
class Polygon ------------- Polygon() getPoints() # return a list of Points in the polygon clone() draw(graphwin) move(dx, dy) setFill(color) setOutline(color) setWidth(width) undraw()
Example (a triangle): p1 = Point(10,20) p2 = Point(10,60) p3 = Point(30,40) trilist = [p1,p2,p3] tri = Polygon(trilist) tri.setOutline("pink") tri.setFill("blue") tri.draw(mywin)
class Text ---------- Text(p, text) # p is center point and text is string clone() getAnchor() # returns clone of anchor point getText() # get the text of this Text Object setText(text) # change text of given object setTextColor(color) setFace(family) # set font face, ex. "arial" "courier" setSize(size) # set font size (5-36 are legal) setStyle(style) # set font style ex. "bold" "italic" draw(graphwin) move(dx, dy) setFill(color) setOutline(color) setWidth(width) undraw()
Example: message = Text(Point(300, 100), "please click anywhere to close window") message.setSize(24) message.setTextColor("red") message.draw(mywin)
class Entry: GUI object into which user can type text ------------ Entry(pt, width) # pt is anchor Point (center) width is an int getAnchor() # returns the center Point getText() # returns the current text setText(string) # sets the text to string setSize(point) # sets the found size (5-36 are legal) setStyle(style) # sets the font style setTextColor(color) # sets the text color draw(graphwin) move(dx, dy) setFill(color) setOutline(color) setWidth(width) undraw()
You can see all of the classes in the graphics library and each class' set of methods by running help(graphics) in interactive mode:
$ python >>> import graphics >>> help(graphics)To see the full set of colors available to you:
$ python >>> from colorPicker import * >>> colorPicker() # then click on a color and its name will show up in the python interpreter