In addition to the concepts below, you should also know the
concepts that were tested on all of the previous quizzes:
Quiz 1,
Quiz 2,
Quiz 3,
Quiz 4,
Quiz 5.
You should be able to define and explain the following terms:
- Recursion and iteration
- Object-oriented programming, including
- methods
- an object's instance variables
- the constructor, or __init__ method
- the string, or __str__, method
- access methods, getters
- update methods, setters
You should understand and be able to use the following Python concepts:
- How variables are stored and function arguments are passed on the stack for recursive functions.
- How to create a Python object, including its constructor, string method, and the instance variables that it uses.
Practice problems:
- In the following problem, the recursive function isPalindrome
takes a string as an argument, returning True if the string is a
palindrome and False otherwise. Draw a stack diagram for the program
until the first time at which the program reaches the line marked
with a comment below.
def main():
ans = isPalindrome("badjab")
print ans
def isPalindrome(s):
if len(s) <= 1:
result = True
elif s[0] != s[len(s)-1]:
result = False
else:
result = isPalindrome(s[1:len(s)-1])
# draw stack diagram here
return result
main()
- Write a Student class that stores information for a Swarthmore student. The class should include the following instance variables:
- id, an integer identifier for the student
- firstName, a string
- lastName, a string
- courses, a list of strings, the course names that the student is enrolled in
- hobbies, a list of strings, the student's hobbies
Write the following methods for your Student class:
- A constructor that, given an id, a first name, and a last name, creates a Student with those values and empty lists of courses and hobbies.
- A string method that returns a string representing the student.
- Getter methods for each of the instance variables in the class.
- An addCourse method that, given a course name, adds that course to the student's course list.
- An addHobby method that, given a hobby name, adds that hobby to the student's hobby list.
- A getCredits method that returns the number of courses a student is enrolled in.
- A getFreeTime method that returns the value 55 - 12*number-of-courses - 5*number-of-hobbies. (Alternatively, this method could just return 0.)
- Programming exercise 4 on Zelle page 463.
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