Let's fetch this week's upstream changes.
$ cd ~/cs40/examples $ git fetch upstream $ git merge -X ours upstream/master
After this step, you will need to manually edit the top level CMakeLists.txt
to add the new subdirectories.
$ tail ~/cs40/examples/CMakeLists.txt if(CMAKE_CUDA_COMPILER) add_subdirectory(w07-cuda-pt1) add_subdirectory(w07-cuda-pt2) add_subdirectory(w08-cuda-patterns) endif() add_subdirectory(w09-particles) add_subdirectory(w10-noise) #add the line below add_subdirectory(w11-noise2)
No symlink this week. We're making our own textures!
If everything went well, you should be able to go into your build
directory and run make -j8
to compile the week 10 examples.
cd build make -j8 cd w11-noise2 ./clouds
This application is similar to your week1 lab in that it edits images. In the MyImageBox
constructor, you can set the number of images you want to create (currently 1), and it will call makeImage(z)
, similar to our noise demos from last week. A QTimer
object is set up to repeatedly trigger a step()
event which cycles through the images.
The image is currently set in cloudColor
to be a white to blue gradient using smoothstep
. It has some color, but it is kind of bland. Let's improve this with noise.