Geometry Shaders

Extending the OpenGL pipeline

Setup

I have updated code on the examples repo on github. Start by checking the status of your personal examples repo using git status and committing any local changes. Refer to git status help page for instructions, particularly on files that have been modified.

Next, fetch upstream changes. If you have committed local changes, merge conflicts should be minimal

[~]$ cd ~/cs40/examples
[examples]$ git fetch upstream
[examples]$ git merge upstream/master
[examples]$ git push

Open up a terminal and navigate to the w13-gshader directory.

In a second terminal, navigate to the build folder and run make -j8 to get the w13-gshader folder.

[~]$ cd ~/cs40/examples/build/
[build]$ make -j8
[build]$ cd w13-gshader
[w13-gshader]$ ./gshader
Links
Geometry Shader Specifications
Example Applications at LearnOpenGL.com
Silhouette extraction
Drawing Normals
Hedgehog Plots