You may work with a partner on this lab.
A skeleton version of the program will appear when
you run update21 in a terminal window. The program
handin21 will only submit files in this directory.
Some of the problems will have optional components that allow you to
further practice your skills in Python. Optional portions will not be
graded, but may be interesting for those wanting some extra challenges.
Introduction
For this assignment you will write a program that implements a class
of turtle objects. These are no ordinary turtles however as these
turtles have a penchant for both the fine arts and computer
science. These are turtles that can draw. Imagine placing a turtle on
a canvas with a pen attached to his tail (no turtles are actually harmed in this process). This turtle can move forward
and backward, turn right or left, and lift up or put down its tail. If the
turtle moves while its tail is down, the pen leaves a trail behind the
path of the turtle. You will write a class that allows you to create
and manipulate drawing turtles. Then you will use this class to draw
fractals.
Note in the discussion below the turtle is purely virtual. You do not need to actually draw a physical turtle. You only need to draw the path the turtle takes.
A Turtle class
The current state of the turtle can be described by the following
variables:
- window - The graphics window containing the turtle.
- width - The width of the graphics window.
- height - The height of the graphics window.
- xPos - The horizontal location of the turtle.
- yPos - The vertical location of the turtle.
- direction - The direction the turtle is heading, measured in degrees counter-clockwise from East: East is 0 degrees, North is 90 degrees, West is 180 degrees and South is 270 degrees.
- tailDown - A Boolean flag that is True if the turtle's tail is lowered.
Begin by implementing the constructor and string methods:
To change or query the turtle's state, you can use a number of Turtle methods:
- The following methods operate on the Turtle's position. Remember that
when the turtle's tail is down, it should draw a line in the window as
it moves.
These methods operate on the Turtle's direction:
- right(angle) - Turn angle degrees to the right
(clockwise). If the turtle is facing North, then right(90)
would make the turtle face East while right(270) from North
would make the turtle face West.
- left(angle) - Turn angle degrees to the left
(counter-clockwise). If the turtle is facing North, then
left(90) would make the turtle face West while
left(270) from North would make the turtle face East.
- heading() - Return the angle the turtle is heading.
These methods operate on the Turtle's pen:
- up() - Raise the turtle's tail and stop drawing.
- down() - Lower the turtle's tail and start drawing.
These methods operate on the Turtle's graphics window:
- window_height() - Return the height of the graphics window.
- window_width() - Return the width of the graphics window.
- done() - Done drawing - wait for a mouse click and close the window.
Testing the Turtle class
Turtle objects exist in a graphics window, whose center has the
coordinates
(0,0). When the turtle moves with its tail
lowered, a line is drawn in the graphics window that tracks the
turtle's movement. An example drawing is shown below for a turtle that
initially starts facing East in the center of a
200x200
window.
Below is the code that was used to create this image:
trevor = Turtle(200, 200) # at (0,0) facing East
trevor.left(90) # turn left 90 degrees (now facing North)
# A triangle
for i in range(3):
trevor.forward(50) # move forward 50 steps
trevor.left(120) # turn left 120 degrees
trevor.up() #stop drawing
trevor.goto(-80,-80) #go to (-80, 80)
trevor.down() #resume drawing
# A square
for i in range(4):
trevor.forward(40) # move forward 40 steps
trevor.right(90) # turn right 90 degrees
trevor.done() # wait for mouse click to close window
You can also test your Turtle class with the drawHouse
function that is included in the turtle.py file. Be sure to
test the Turtle class on these examples before implementing the
fractals described below.
Koch curves
The Zelle textbook gives an example on page 465-466 of a fractal called the
"Koch curve" that can be drawn recursively. Different levels (0 through 3) of the Koch curve are shown below (level 0 on top, level 3 on bottom):
You will write a function
koch(turtle, length, level) which draws a Koch curve of
length length and level level. The koch
function is not a method of the Turtle class.
The Koch curve is recursively defined:
- A Koch curve of level 0 is a line of the specified
length.
- A Koch curve of level level is formed by four Koch curves as
follows:
- drawing a Koch curve of length length/3.0 with level level-1
- turning 60 degrees to the left
- drawing a Koch curve of length length/3.0 with level level-1
- turning 120 degrees to the right
- drawing a Koch curve of length length/3.0 with level level-1
- turning 60 degrees to the left
- drawing a Koch curve of length length/3.0 with level level-1
Koch snowflakes
Write a function snowflake(turtle, sides, length, level)
that can draw a Koch snowflake, as described below (an on page 465-466 of the Zelle textbook available in the lab). A Koch
snowflake is formed by putting together multiple copies of the Koch
curve. The snowflake function is not a method of the Turtle
class.
The algorithm for drawing a Koch snowflake with n sides is:
for each side:
draw a Koch curve of the appropriate length and level
turn right 360.0/n degrees
The snowflake shown below is an example of a Koch snowflake
made with three Koch curves.
Writing main
Your
main function should consist of four or more primary tests of your turtle class. For the first test, make a call to the function
drawHouse() included in your starting code. This function should draw the image below:
For the second test, make a call to the function drawCurves() included in your starting code. This function should draw the image below:
For the third test, write code to draw a level three snowflake with three sides. The final image should look similar to the snowflake above but with slightly less detail. The snowflake should be drawn in a separate graphics window and the window should close when the user clicks on it.
For the fourth test, create a new turtle and draw a pattern or scene of your own choosing. You may use your snowflake or koch functions, write additional functions, implement one of the optional components shown below, or do something else. After your scene is drawn, wait for the user to click on the scene before closing the window.
You may add additional test as desired. Each should appear in a new window and wait for a user to click the window before closing.
Optional Components
You may include any additional methods in your class. Some of these
methods can make writing other methods easier or extend the feature of
you class.
As noted above, these questions are
NOT required to receive
full credit. Furthmore, do not attempt to solve these problems until
the required portion of the assignment is complete.
There are many extensions you could add to this program. Here are a
few we thought might be interesting.
Submit
Once you are satisfied with your program, hand it in by typing
handin21 in a terminal window.