CS21 Lab 3: if statements, for loops
Due Saturday, September 25, by midnight
Programming Tips
As you write your first programs, start using good programming practices now:
-
Use a comment at the top of the file to describe the purpose of the program (see example).
-
All programs should have a
main()
function (see example). -
Use variable names that describe the contents of the variables.
-
Write your programs incrementally and test them as you go. This is really crucial to success: don’t write lots of code and then test it all at once! Write a little code, make sure it works, then add some more and test it again.
-
Don’t assume that if your program passes the sample tests we provide that it is completely correct. Come up with your own test cases and verify that the program is producing the right output on them.
-
Avoid writing any lines of code that exceed 80 columns.
-
Atom shows the column number in the lower left and draws a vertical line down the editing window at 80 characters.
-
In
emacs
, at the bottom, center of the window, there is an indication of both the line and the column of the cursor.
-
Are your files in the correct place?
Make sure all programs are saved to your cs21/labs/03
directory! Files
outside that directory will not be graded.
$ update21 $ cd ~/cs21/labs/03 $ pwd /home/username/cs21/labs/03 $ ls Questions-03.txt (should see your program files here)
Goals
The goals for this lab assignment are:
-
practice using
if-else
statements -
continue working with
for
loops and accumulators -
use formatted printing
1. Sum Up the Odd or Even Numbers
Here you’ll write a new program called sumOddEven.py
. The program should first ask the user to enter
an integer between 1 and 200. You may assume that the user will only enter valid input numbers for this task. If the number is an odd number, the program should sum up all the odd numbers
from 1 to that number. If the number is an even number, the program should sum up all the even numbers
from 0 to that number. Some examples of running the program are shown below.
$ python3 sumOddEven.py
Please enter an integer (between 1 and 200): 5
The number you entered is 5, which is an odd number.
So we sum up all the odd numbers from 1 to 5, and the sum is 9.
$ python3 sumOddEven.py
Please enter an integer (between 1 and 200): 20
The number you entered is 20, which is an even number.
So we sum up all the even numbers from 0 to 20, and the sum is 110.
1.1. for loops and accumulators
Write your own code with for
loops and accumulators for the calculation of the sum, and save it as sumOddEven.py
.
1.2. built-in sum function — optional
As an optional challenge, you can use Python’s built-in
sum() function to caculate the sum.
Please save the program as a new file called sumBuiltIn.py
.
To use it, you can call sum
with one parameter: the name of the list.
Note: here we assume the list contains only Numbers.
For example, if you want to sum a list of [1,3,5,7]
x = [1,3,5,7] sum_x = sum(x) print("The Sum of the list 'x' is: " + str(sum_x))
Which produces:
The Sum of the list 'x' is: 16
2. Grade Calculator
Letter grades are actually a surprisingly modern development (see here or here for instance!). Let’s say that the conversion from final percentages to letter grades in a hypothetical course (that definitely isn’t CS21) were calculated as follows:
Letter Grade | Percentage |
---|---|
A |
90-100 |
B |
80-89 |
C |
70-79 |
D |
60-69 |
NC |
0-59 |
Here you’ll write a new program called gradeCompute.py
which adds a little bit more pizazz in handling
user input and displaying output. Since I think emoticons
could be fun, your program should first ask the user if they want to see emoticons along with their final grade.
If they answer yes
then you should format the final output to include an emoticon that
corresponds well to their final grade (perhaps an A
could be paired with :‑)
while
a D
could be paired with :'‑(
, for this lab we use Latin-only emoticons, some examples are shown below).
Icon | Meaning |
---|---|
:‑) |
Happy face |
:‑D |
Laughing |
:'‑) |
Tears of happiness |
:‑( |
Sad |
:'‑( |
Crying |
:‑O |
Surprise |
:-/ |
Skeptical |
Then the program will prompt the user for their final class average and print out their corresponding letter grade.
Some examples of running the program are shown below. You can use any emoticons you’d like, so long as there is a different one for each grade, but we’ve provided a few possible samples for reference. User input is shown in bold.
$ python3 gradeCompute.py
Would you like to see your grade in fun mode (y/n)? n
What is your final class average? 84
Your average of 84 results in a letter grade of B.
$ python3 gradeCompute.py
Would you like to see your grade in fun mode (y/n)? n
What is your final class average? 110
You can't score higher than 100! I'll treat that as 100.
Your average of 100 results in a letter grade of A.
$ python3 gradeCompute.py
Would you like to see your grade in fun mode (y/n)? n
What is your final class average? -33
You can't score less than 0! I'll treat that as 0.
Your average of 0 results in a letter grade of NC.
$ python3 gradeCompute.py
Would you like to see your grade in fun mode (y/n)? y
What is your final class average? 98
Your average of 98 results in a letter grade of A.
That's great! :‑)
$ python3 gradeCompute.py
Would you like to see your grade in fun mode (y/n)? y
What is your final class average? 78
Your average of 78 results in a letter grade of C.
Hm... maybe you should have gone to more Ninja sessions? :'‑(
Your program needs to have the following features:
-
The program should use string formatting to print out the result.
-
You may assume the user will enter the input as instructed (either
y
orn
for the first prompt and an integer for the second prompt). -
If the user enters a negative number, the program should treat that as a zero (and warn the user).
-
If the user enters a number higher than 100 the program should treat it as 100 (and warn the user).
3. Run Length Encoding
One of the ways that computers can compress files is called "run-length encoding". This scheme works by looking for "runs" — sequences of identical characters — and substituting the run by the character it contains, followed by the number of times that it was repeated. This method is very useful when compressing simple graphic images such as icons, line drawings, etc.
For example, consider the following string:
aaaaaaaaaabbbbbbccccc
This string has 21 characters. The character "a" appears 10 times, followed by the character "b" 6 times, then the character "c" 5 times. Using run-length encoding would give us this output string:
a10b6c5
The compressed string is only 7 characters long, compared to the original string which was 21 characters long. We can compute the "compression ratio" by dividing the number of characters in the compressed string (7) divided by the number of characters in the original string (21) to get a compression ratio of 7/21 = 0.3333333333333333
, which is quite good![1]
Write a program called runLengthEncoding.py
that asks the user for a string and then displays the run-length encoded version of the string and the compression ratio (rounded to the hundredths place).
Three examples of running the program are shown below. User input is shown in bold.
$ python3 runLengthEncoding.py
string: aaaaaaaaaabbbbbbccccc
The compressed string is a10b6c5
The old string had 21 characters
The compressed string has 7 characters
Compression ratio is 0.33
$ python3 runLengthEncoding.py
string: labs
The compressed string is l1a1b1s1
The old string had 4 characters
The compressed string has 8 characters
Compression ratio is 2.0
$ python3 runLengthEncoding.py
string: aaaaabbbbbaaabcaaabbbb
The compressed string is a5b5a3b1c1a3b4
The old string had 22 characters
The compressed string has 14 characters
Compression ratio is 0.64
Some hints to get you started:
-
Your program will need one variable to keep track of the character that you are "counting". Initialize this to the first character in the string. Then make your range start from the second character of the original string.
-
Your program will also need two accumulators:
-
One to keep track of the number of times you have seen this character.
-
One for the output string.
-
-
You may need an extra line or two outside of your loop in order to account for and properly print the last character in the string.
-
Watch out for edge cases (for example, when string length is 0 or 1).
4. Answer the questionnaire
Each lab will have a short questionnaire at the end. Please edit
the Questions-03.txt
file in your cs21/labs/03
directory
and answer the questions in that file.
Once you’re done with that, run handin21
again.
5. Secret Messages — optional
This is an optional extra challenge. This part does not affect your grade so please only attempt this after completing the rest of your lab. It is simply an extra challenge, if you want to try it.
One of the most basic types of encryption is a Caesar cipher.[2] This works by replacing each letter by the letter in the alphabet that is at an index shifted by a fixed amount.
For example, consider the following string:
there is an infinite amount of hope in the universe
If we Caeser cipher encrypted that string with a shift size of 2, the resulting string would be:
vjgtg ku cp kphkpkvg coqwpv qh jqrg kp vjg wpkxgtug
That’s because the letter 't'
moved 2 places further in the alphabet
to 'v'
, 'h'
gets moved to the letter 'j'
, etc.
Write a program called cipher.py
asks the user for a shift-size and
a secret message to encrypt, and it prints out the encrypted version
of that message according to a Caesar cipher with the specified
shift-size.
Some examples of running the program are shown below. User input is shown in bold.
$ python3 cipher.py
Please enter an (integer) encryption key: 2
Please enter your message to encrypt: hello
--------------------
Shh.... your encrypted message: jgnnq
$ python3 cipher.py
Please enter an (integer) encryption key: 2
Please enter your message to encrypt: abcdefghijklmnopqrstuvwxyz
--------------------
Shh.... your encrypted message: cdefghijklmnopqrstuvwxyzab
$ python3 cipher.py
Please enter an (integer) encryption key: -7
Please enter your message to encrypt: Where is the Pepsi Blue!?!
--------------------
Shh.... your encrypted message: Paxkx bl max Ixilb Uenx!?!
The last example highlights a few important points for the design of your program:
-
You need to handle both lowercase and uppercase letters. Try handling only lowercase letters first to keep things simpler. If you get that working, try adding in uppercase letters, too!
-
Any non-alphabetic characters (for instance numbers or punctuation) should pass through the cipher unchanged
-
Your program should be able to handle negative shift-sizes. In fact, using negative shifts is the simplest way to use the program for de-crypting messages!
-
To cipher the letter
'A'
by 5, you can saychr(ord('A')+5)
which will give you'F'
. However, you need to be careful at the boundaries of the alphabet:chr(ord('Z')+5)
is the_
character and you’d like it to be'E'
. Similarly,chr(ord('A')-5)
is the'<'
character but you’d like it to be'V'
.
Turning in your labs…
Remember to run handin21
to turn in your lab files! You may run handin21
as many times as you want. Each time it will turn in any new work. We
recommend running handin21
after you complete each program or after you
complete significant work on any one program.
Logging out
When you’re done working in the lab, you should log out of the computer you’re using. First quit any applications you are running, like the browser and the terminal. Then click on the logout icon ( or ) and choose "log out".
If you plan to leave the lab for just a few minutes, you do not need to log out. It is, however, a good idea to lock your machine while you are gone. You can lock your screen by clicking on the lock icon. PLEASE do not leave a session locked for a long period of time. Power may go out, someone might reboot the machine, etc. You don’t want to lose any work!