4. Conditionals¶
4.1. The modulus operator¶
The modulus operator works on integers (and integer expressions) and yields
the remainder when the first operand is divided by the second. In Python, the
modulus operator is a percent sign (%
). The syntax is the same as for other
operators:
>>> quotient = 7 // 3
>>> print(quotient)
2
>>> remainder = 7 % 3
>>> print(remainder)
1
So 7 divided by 3 is 2 with 1 left over.
The modulus operator turns out to be surprisingly useful. For example, you can
check whether one number is divisible by another—if x % y
is zero, then
x
is divisible by y
.
Also, you can extract the right-most digit or digits from a number. For
example, x % 10
yields the right-most digit of x
(in base 10).
Similarly x % 100
yields the last two digits.
4.2. Boolean values and expressions¶
The Python type for storing true and false values is called bool
, named
after the British mathematician, George Boole. George Boole created Boolean
algebra, which is the basis of all modern computer arithmetic.
There are only two boolean values: True
and False
. Capitalization
is important, since true
and false
are not boolean values.
>>> type(True)
<class 'bool'>
>>> type(true)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
NameError: name 'true' is not defined
A boolean expression is an expression that evaluates to a boolean value.
The operator ==
compares two values and produces a boolean value:
>>> 5 == 5
True
>>> 5 == 6
False
In the first statement, the two operands are equal, so the expression evaluates
to True
; in the second statement, 5 is not equal to 6, so we get False
.
The ==
operator is one of the comparison operators; the others are:
x != y # x is not equal to y
x > y # x is greater than y
x < y # x is less than y
x >= y # x is greater than or equal to y
x <= y # x is less than or equal to y
Although these operations are probably familiar to you, the Python symbols are
different from the mathematical symbols. A common error is to use a single
equal sign (=
) instead of a double equal sign (==
). Remember that =
is an assignment operator and ==
is a comparison operator. Also, there is
no such thing as =<
or =>
.
4.3. Logical operators¶
There are three logical operators: and
, or
, and not
. The
semantics (meaning) of these operators is similar to their meaning in English.
For example, x > 0 and x < 10
is true only if x
is greater than 0 and
less than 10.
n % 2 == 0 or n % 3 == 0
is true if either of the conditions is true,
that is, if the number is divisible by 2 or 3.
Finally, the not
operator negates a boolean expression, so not(x > y)
is true if (x > y)
is false, that is, if x
is less than or equal to
y
.
4.4. Conditional execution¶
In order to write useful programs, we almost always need the ability to check
conditions and change the behavior of the program accordingly. Conditional
statements give us this ability. The simplest form is the ** if
statement**:
if x > 0:
print("%s is positive" % (x))
(See the String formatting section in the Strings chapter for more information.)
The boolean expression after the if
statement is called the condition.
If it is true, then the indented statement gets executed. If not, nothing
happens.
The syntax for an if
statement looks like this:
if BOOLEAN EXPRESSION:
STATEMENTS
As with the function definition we have already seen, the if
statement consists of a header and a body. The header
begins with the keyword if
followed by a boolean expression and ends with
a colon (:).
The indented statements that follow are called a block. The first unindented statement marks the end of the block. A statement block inside a compound statement is called the body of the statement.
Each of the statements inside the body are executed in order if the boolean
expression evaluates to True
. The entire block is skipped if the boolean
expression evaluates to False
.
There is no limit on the number of statements that can appear in the body of an
if
statement, but there has to be at least one. Occasionally, it is useful
to have a body with no statements (usually as a place keeper for code you
haven’t written yet). In that case, you can use the pass
statement, which
does nothing.
if True: # This is always true
pass # so this is always executed, but it does nothing
4.5. Alternative execution¶
A second form of the if
statement is alternative execution, in which there
are two possibilities and the condition determines which one gets executed. The
syntax looks like this:
if x % 2 == 0:
print("%s is even" % (x))
else:
print("%s is odd" % (x))
If the remainder when x
is divided by 2 is 0, then we know that x
is
even, and the program displays a message to that effect. If the condition is
false, the second set of statements is executed. Since the condition must be
true or false, exactly one of the alternatives will be executed. The
alternatives are called branches, because they are branches in the flow of
execution.
As an aside, if you need to check the parity (evenness or oddness) of numbers often, you might wrap this code in a function:
def print_parity(x):
if x % 2 == 0:
print("%s is even" % (x))
else:
print("%s is odd" % (x))
For any value of x
, print_parity
displays an appropriate message.
When you call it, you can provide any integer expression as an argument.
>>> print_parity(17)
17 is odd
>>> y = 41
>>> print_parity(y+1)
42 is even
4.6. Chained conditionals¶
Sometimes there are more than two possibilities and we need more than two branches. One way to express a computation like that is a chained conditional:
if x < y:
print("%s is less than %s" % (x, y))
elif x > y:
print("%s is greater than %s" % (x, y))
else:
print("%s and %s are equal" % (x,y))
elif
is an abbreviation of else if . Again, exactly one branch will be
executed. There is no limit of the number of elif
statements but only a
single (and optional) else
statement is allowed and it must be the last
branch in the statement:
if choice == 'a':
function_a()
elif choice == 'b':
function_b()
elif choice == 'c':
function_c()
else:
print("Invalid choice.")
Each condition is checked in order. If the first is false, the next is checked, and so on. If one of them is true, the corresponding branch executes, and the statement ends. Even if more than one condition is true, only the first true branch executes.
4.7. Nested conditionals¶
One conditional can also be nested within another. We could have written the trichotomy example as follows:
if x == y:
print("%s and %s are equal" % (x,y))
else:
if x < y:
print("%s is less than %s" % (x, y))
else:
print("%s is greater than %s" % (x, y))
The outer conditional contains two branches. The first branch contains a simple
output statement. The second branch contains another if
statement, which
has two branches of its own. Those two branches are both output statements,
although they could have been conditional statements as well.
Although the indentation of the statements makes the structure apparent, nested conditionals become difficult to read very quickly. In general, it is a good idea to avoid them when you can.
Logical operators often provide a way to simplify nested conditional statements. For example, we can rewrite the following code using a single conditional:
if 0 < x:
if x < 10:
print("x is a positive single digit.")
The print
statement is executed only if we make it past both the
conditionals, so we can use the and
operator:
if 0 < x and x < 10:
print("x is a positive single digit.")
These kinds of conditions are common, so Python provides an alternative syntax that is similar to mathematical notation:
if 0 < x < 10:
print("x is a positive single digit.")
This condition is semantically the same as the compound boolean expression and the nested conditional.
4.8. The return
statement¶
The return
statement allows you to terminate the execution of a function
before you reach the end. One reason to use it is if you detect an error
condition:
def print_square_root(x):
if x <= 0:
print("Positive numbers only, please.")
return
result = x**0.5
print("The square root of %s is %s" % (x, result))
The function print_square_root
has a parameter named x
. The first thing
it does is check whether x
is less than or equal to 0, in which case it
displays an error message and then uses return
to exit the function. The
flow of execution immediately returns to the caller, and the remaining lines of
the function are not executed.
4.9. Keyboard input¶
In Input we were introduced to Python’s built-in function that gets
input from the keyboard: input()
. Let’s look at this
again in greater depth.
When input()
is called, the program stops and waits for the
user to type something. When the user presses Return or the Enter key, the
program resumes and input()
returns what the user typed as a string:
>>> my_input = input()
3.14159
>>> print(my_input)
3.14159
>>> type(my_input)
<class 'str'>
It is always a good idea to tell the user what to input.
We can supply a prompt as a single argument to input()
:
>>> name = input("What...is your name? ")
What...is your name? Arthur, King of the Britons!
>>> print(name)
Arthur, King of the Britons!
Notice that the prompt is a string, so it must be enclosed in quotation marks.
If we expect the user response to be an integer or a float, we can still call input()
,
and then use conversion functions to convert what input()
returns to other types.
4.10. Type conversion¶
Each Python type comes with a built-in command that attempts to convert values
of another type into that type. The int(ARGUMENT)
command, for example,
takes any value and converts it to an integer, if possible, or complains
otherwise:
>>> int("32")
32
>>> int("Hello")
ValueError: invalid literal for int() with base 10: 'Hello'
int
can also convert floating-point values to integers, but remember
that it truncates the fractional part:
>>> int(-2.3)
-2
>>> int(3.99999)
3
>>> int("42")
42
>>> int(1.0)
1
The float(ARGUMENT)
command converts integers and strings to floating-point
numbers:
>>> float(32)
32.0
>>> float("3.14159")
3.14159
>>> float(1)
1.0
It may seem odd that Python distinguishes the integer value 1
from the
floating-point value 1.0
. They may represent the same number, but they
belong to different types. The reason is that they are represented differently
inside the computer.
The str(ARGUMENT)
command converts any argument given to it to type
string
:
>>> str(32)
'32'
>>> str(3.14149)
'3.14149'
>>> str(True)
'True'
>>> str(true)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
NameError: name 'true' is not defined
str(ARGUMENT)
will work with any value and convert it into a string. As
mentioned earlier, True
is boolean value; true
is not.
For boolean values, the situation is especially interesting:
>>> bool(1)
True
>>> bool(0)
False
>>> bool("Ni!")
True
>>> bool("")
False
>>> bool(3.14159)
True
>>> bool(0.0)
False
Python assigns boolean values to values of other types. For numerical types like integers and floating-points, zero values are false and non-zero values are true. For strings, empty strings are false and non-empty strings are true.
NOTE: calling one of these conversion functions on data stored in a variable does not change what’s stored in the variable! It takes what is stored in the variable and converts it, but does not automatically reassign the result back to the variable:
If you want x to contain the float 3.14159, you can convert it and reassign it like this:
>>> x = float(x)
>>> print(x)
3.14159
>>> type(x)
<type 'float'>
>>> x = "3.14159"
>>> float(x)
3.14159
>>> type(x)
<class 'str'>
If you want x to contain the float 3.14159, you can convert it and reassign it like this:
>>> x = float(x)
>>> print(x)
3.14159
>>> type(x)
<class 'float'>
4.11. Graphics¶
We will be using a modified version of a graphics package provided by John Zelle (http://mcsp.wartburg.edu/zelle/python/) as part of his Python Programming textbook. Although we are not using his textbook, we can still use the graphics package. The graphics package installed on all of the CS Department lab machines. To run it on your own computer, you will need to copy it from the lab machines onto your computer. Ask a CS professor for help with this if you need it.
Try the following python python:
from graphics import *
window = GraphWin("graphics!", 700, 500)
circle = Circle(Point(200, 300), 60)
line = Line(Point(100, 100), Point(580, 300))
box = Rectangle(Point(400, 150), Point(520, 50))
circle.draw(window)
line.draw(window)
box.draw(window)
window.getMouse()
window.close()
The second to the last command pauses and waits until you click the mouse in the graphics window. Without it, the screen would flash by so quickly you wouldn’t see it.
Running this python, you should see a graphics window that looks like this:
We will be using the graphics library from here on to illustrate (pun intended) computer programming concepts and to add to our fun while learning. You can find out more about the graphics module by reading Appendix B.
4.12. Glossary¶
- block
A group of consecutive statements with the same indentation.
- body
The block of statements in a compound statement that follows the header.
- boolean expression
An expression that is either true or false.
- boolean value
There are exactly two boolean values:
True
andFalse
. Boolean values result when a boolean expression is evaluated by the Python interepreter. They have typebool
.- branch
One of the possible paths of the flow of execution determined by conditional execution.
- chained conditional
A conditional branch with more than two possible flows of execution. In Python chained conditionals are written with
if ... elif ... else
statements.- comparison operator
One of the operators that compares two values:
==
,!=
,>
,<
,>=
, and<=
.- condition
The boolean expression in a conditional statement that determines which branch is executed.
- conditional statement
A statement that controls the flow of execution depending on some condition. In Python the keywords
if
,elif
, andelse
are used for conditional statements.- logical operator
One of the operators that combines boolean expressions:
and
,or
, andnot
.- modulus operator
An operator, denoted with a percent sign (
%
), that works on integers and yields the remainder when one number is divided by another.- nesting
One program structure within another, such as a conditional statement inside a branch of another conditional statement.
- prompt
A visual cue that tells the user to input data.
- type conversion
An explicit statement that takes a value of one type and computes a corresponding value of another type.
- wrapping code in a function
The process of adding a function header and parameters to a sequence of program statements is often refered to as “wrapping the code in a function”. This process is very useful whenever the program statements in question are going to be used multiple times.
4.13. Exercises¶
Try to evaluate the following numerical expressions in your head, then use the Python interpreter to check your results:
>>> 5 % 2
>>> 9 % 5
>>> 15 % 12
>>> 12 % 15
>>> 6 % 6
>>> 0 % 7
>>> 7 % 0
What happened with the last example? Why? If you were able to correctly anticipate the computer’s response in all but the last one, it is time to move on. If not, take time now to make up examples of your own. Explore the modulus operator until you are confident you understand how it works.
if x < y: print("%s is less than %s" % (x, y)) elif x > y: print("%s is greater than %s" % (x, y)) else: print("%s and %s are equal" % (x, y))
Wrap this code in a function called
compare(x, y)
. Callcompare
three times: one each where the first argument is less than, greater than, and equal to the second argument.To better understand boolean expressions, it is helpful to construct truth tables. Two boolean expressions are logically equivalent if and only if they have the same truth table.
The following Python program prints out the truth table for any boolean expression in two variables: p and q:
expression = input("Enter a boolean expression in two variables, p and q: ")
print(" p q %s" % (expression))
length = len(" p q %s" % (expression))
print(length*"=")
for p in True, False:
for q in True, False:
print("%-7s %-7s %-7s" % (p, q, eval(expression)))
You will learn how this program works in later chapters. For now, you
will use it to learn about boolean expressions. Copy this program to a
file named p_and_q.py
, then run it from the command line and give
it: p or q
, when prompted for a boolean expression. You should get
the following output:
p q p or q
=====================
True True True
True False True
False True True
False False False
Now that we see how it works, let’s wrap it in a function to make it easier to use:
def truth_table(expression):
print(" p q %s" % (expression))
length = len( " p q %s" % expression)
print(length*"=")
for p in True, False:
for q in True, False:
print("%-7s %-7s %-7s" % (p, q, eval(expression)))
We can import it into a Python shell and call truth_table
with a string
containing our boolean expression in p and q as an argument:
>>> from p_and_q import *
>>> truth_table("p or q")
p q p or q
=====================
True True True
True False True
False True True
False False False
>>>
Use the truth_table
functions with the following boolean expressions,
recording the truth table produced each time:
not(p or q)
p and q
not(p and q)
not(p) or not(q)
not(p) and not(q)
Which of these are logically equivalent?
Enter the following expressions into the Python shell:
True or False True and False not(False) and True True or 7 False or 7 True and 0 False or 8 "happy" and "sad" "happy" or "sad" "" and "sad" "happy" and ""
Analyze these results. What observations can you make about values of different types and logical operators? Can you write these observations in the form of simple rules about
and
andor
expressions?if choice == 'a': function_a() elif choice == 'b': function_b() elif choice == 'c': function_c() else: print("Invalid choice.")
Wrap this code in a function called
dispatch(choice)
. Then definefunction_a
,function_b
, andfunction_c
so that they print out a message saying they were called. For example:def function_a(): print("function_a was called...")
Put the four functions (
dispatch
,function_a
,function_b
, andfunction_c
into a program namedch04e05.py
. At the bottom of this program add a call todispatch('b')
. Your output should be:function_b was called...
Finally, modify the program so that user can enter ‘a’, ‘b’, or ‘c’. Test it by importing your program into the Python shell.
Write a function named
is_divisible_by_3
that takes a single integer as an argument and prints “This number is divisible by three.” if the argument is evenly divisible by 3 and “This number is not divisible by three.” otherwise.Now write a similar function named
is_divisible_by_5
.Generalize the functions you wrote in the previous exercise into a function named
is_divisible_by_n(x, n)
that takes two integer arguments and prints out whether the first is divisible by the second. Save this in a file namedch04e07.py
. Import it into a shell and try it out. A sample session might look like this:>>> from ch04e07 import * >>> is_divisible_by_n(20, 4) Yes, 20 is divisible by 4 >>> is_divisible_by_n(21, 8) No, 21 is not divisible by 8
What will be the output of the following?
if "Ni!": print('We are the Knights who say, "Ni!"') else: print("Stop it! No more of this!") if 0: print("And now for something completely different...") else: print("What's all this, then?")
Explain what happened and why it happened.
Save the following in a file named
house.py
. This draws a simple house on a graphics window.from graphics import * # import everything from the graphics library win = GraphWin("house", 800, 600) # make a graphics window house = Rectangle(Point(20, 580), Point(120, 480)) # the house door = Rectangle(Point(55, 580), Point(85, 530)) # the door l_window = Rectangle(Point(40, 520), Point(60, 500)) # the left window r_window = Rectangle(Point(80, 520), Point(100, 500)) # the right window l_roof = Line(Point(20, 480), Point(70, 440)) # the left roof r_roof = Line(Point(70, 440), Point(120, 480)) # the right roof house.draw(win) # draw each piece on the graphics window door.draw(win) l_window.draw(win) r_window.draw(win) l_roof.draw(win) r_roof.draw(win) win.getMouse() # keep the window open until the mouse is clicked win.close() # close the graphics window (which would happen anyway # since the program ends here, but it is better to be # explicit and close it).
Run this program and confirm that you get a window that looks like this:
Wrap the house code in a function named
draw_house()
.Run the program now. Do you see a house? Why not?
Add a call to
draw_house()
at the botton of the program so that the house returns to the screen.Parameterize the function with
x
andy
parameters – the header should then becomedef draw_house(x, y):
, so that you can pass in the location of the house on the canvas.Use
draw_house
to place five houses on the canvas in different locations.
Exploration: Read over Appendix B and write a program named
houses.py
that produces the following when run:hint: You will need to use a
Polygon
for the roof instead of twoLine
s in order to fill the roof with a color.